Shooting is possible at any of the eight directions depending on the context. At the side-view stages the player can walk left or right, as well as crouch and jump, whereas in the top-view stages the player can move in eight directions (but cannot jump nor crouch). The controls are similar to previous Contra games. The objective is as simple as fighting as getting to the end of each stage, fighting every enemy who gets in the way, before confronting the boss awaiting at the end. The game consists of five stages: the odd-numbered stages (1, 3, and 5) are played from the standard side-view perspective, while the even-numbered stages (2 and 4) are played from an overhead perspective (similar to the ones in Super Contra and Operation C). Each character differ from each other, not just in what weapons they wield, but also in their speed and jumping ability. In addition to Burns, the team's leader, the player can also choose between Iron, a heavy weapons expert Smith, a sharpshooter and Beans, an demolitions expert.
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GameplayĬontra Force begins with the player being asked to choose between one of four characters. Now it is up to Burns and his squad to clear Neocity of the terrorists.
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However, when Burns arrives at the Harbor to meet with Fox, he find out that Fox has been murdered and is suddenly attacked by D.N.M.E. Burns arranges a meeting with his informant to learn more about the situation. Burns receives a phone call from Fox, an informant, telling him that the Head of Intelligence is being threatened. Set in the fictional metropolis of Neocity in 1992, Contra Force centers around a group of special forces operatives led by a man named Burns, who are tasked to put down a crime syndicate known as D.N.M.E.